FEUDAL


FEUDAL was written in FORTRAN/66 by Steve Estvanik and was on the 1982 release of the Contributed Software Library.

The original Interex Abstract is below:

FEUDAL is a multi-player simulation of medieval warfare. Players control kingdoms, build chess-like pieces and move them to attack other kingdoms. Two files are provided to allow short and long updates. The long update allows many players to play at different times during the day. The short, or "BLITZ" version is intended for several players logged on simultaneously.


A sample dialog of a few of the game's commands and their display follows:


Welcome to FEUDAL        5 May 1981 
   Please limit thyself to 3 kingdoms 
 
                  Questions to S.Estvanik 
 
Long or short update game ?SH

What is thy kingdom's name (or EX.IT ) ?SYSOP

We're checking the archives...... 
  
Thou art listed notte in the archives. 
Dost thou desire the lists to enter ?YES

Password gentil SYSOP                , thy secrets to protect    ?xxx

MON, MAY 13, 2002,  6:24 PM 
  
Now ringen trumpes loud and clarioun!!! 
For a new king, highte SYSOP                 hast appeared 
Longe may they reigneth!! 
  
Use HE.LP for list of commands 
    10  12  14  16  
  6         ~~~~~~
  7           ^^~~
  8               
  9        K      
 10               
 11 $$        ++++
 12 ~~~~        ++
  
   UNIT        AT      TYPE TERRAIN  DESTINATION 
    21      9     13    K            0      0 
  
Spies reporteth..... 
Command: ?HE

1. STRIVE TO CONTROL TERRITORY, GAIN STRENGTH AND POWER. 
   UPDATE POWER IS DETERMINED BY # OF KINGS AND  
   DUKES.  TRY TO CAPTURE OPPONENTS' K OR D. 
2. CAPTURE IS AS IN CHESS -- JUST MOVE TO OPPONENT'S 
   POSITION.  NON-KUKE CAPTURED PIECES DISAPPEAR. 
3. BUILD UNITS USING UPDATE POWER, NEAR KINGS,DUKES 
   WIZARDS, AND QUEENS. 
4. MOVE COMMAND GIVES ORDERS.  ACTUAL MOVES OCCUR  
   AT UPDATE.  UNTIL 
   THEN YOU CAN CHANGE COMMANDS AS OFTEN AS YOU LIKE. 
5. MOVE DIRECTIONS ARE STAR-TREK-LIKE.  IE,1 IS 
   EAST, 3 IS NORTH,ETC. 
  
 POSSIBLE COMMANDS ARE: 
  BU.ILD  <# down> <# over>  
  CH.OP DOWN TREES <> 
  DE.STROY RAMPARTS 
  ER.ECT RAMPARTS 
  FI.RE SET IN FOREST <> 
  HE.LP 
  KI.NGDOM REPORT 
  MO.VE    
  PA.RTIAL MAP AND TROOP REPORT  
  PL.ANT NEW FOREST  
  SE.ND MESSAGE TO OTHER KINGDOM 
  SH.OW CURRENT MAP 
  SP.Y < by unit > 
  AL.L SPY 
  TE.RRAIN DESCRIPTIONS 
  TR.OOP REPORT 
  UN.IT DESCRIPTIONS 
  UP.DATE 
  QU.IT 
  CU.RSE 
6. MAX ROW=40; MAX COL=35 
Command: ?KI

  
MON, MAY 13, 2002,  6:25 PM 
                        KING STRENGTH UPDATE # OF  CURRENT     NEXT 
   ROYAL COGNOMEN                     PTS   KUKES  KING        UPDATE 
  
SYSOP                     1      0     15      1     21    MAY 13  6:24 PM 
  
Command: ?TE

TERRAIN FEATURES   
SYMBOL    DESCRIPTION   HIDES    PROBABILITY 
                       TROOPS?    OF MOVEMENT 
  
         open ground     no         95% 
  ^^     forest          yes        80% 
  ~~     river           no         60% 
  ++     mountains       no         70% 
  !!     forest fire     no         60% 
  ''     burnt forest    no         90% 
  --     swamp           no         20% 
  <>     ramparts        no         20% 
 
  $$     caravan 
 
Command   starting      final       update cost 
  CH.OP      ^^                         2       
  ER.ECT                  <>            2 
  DE.STROY   <>           !!            2 
  FI.RE      ^^           !!            0 
  PL.ANT                ^^^^^^ for   1 per grid 
                         three rows    planted (9 max) 
  
When 'captured' a petard (*) has an 80% chance of 
exploding (!!), destroying the attacker also. 
If the petard fails, the attacker may continue to move. 
 
Troops moving thru fires next to petards might also 
set off petards with no hazard to themselves. 
  
Command: ?TR

  
   UNIT        AT      TYPE TERRAIN  DESTINATION 
    21      9     13    K            0      0 
  
Command: ?UN

  #   SYMBOL   NAME    COST 
 
  1     K      KING     ? 
  2     P      PAWN     2 
  3     B      BISHOP   4 
  4     N      KNIGHT   4 
  5     R      ROOK     8 
  6     Q      QUEEN   15 
  7     D      DUKE     ? 
  8     W      WIZARD  30 
  9     *      PETARD   5 
 
Command: ?QU

What is thy kingdom's name (or EX.IT ) ?EX

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