The original Interex Abstract is below:
FEUDAL is a multi-player simulation of medieval warfare. Players control kingdoms, build chess-like pieces and move them to attack other kingdoms. Two files are provided to allow short and long updates. The long update allows many players to play at different times during the day. The short, or "BLITZ" version is intended for several players logged on simultaneously.
Welcome to FEUDAL 5 May 1981 Please limit thyself to 3 kingdoms Questions to S.Estvanik Long or short update game ?SH What is thy kingdom's name (or EX.IT ) ?SYSOP We're checking the archives...... Thou art listed notte in the archives. Dost thou desire the lists to enter ?YES Password gentil SYSOP , thy secrets to protect ?xxx MON, MAY 13, 2002, 6:24 PM Now ringen trumpes loud and clarioun!!! For a new king, highte SYSOP hast appeared Longe may they reigneth!! Use HE.LP for list of commands 10 12 14 16 6 ~~~~~~ 7 ^^~~ 8 9 K 10 11 $$ ++++ 12 ~~~~ ++ UNIT AT TYPE TERRAIN DESTINATION 21 9 13 K 0 0 Spies reporteth..... Command: ?HE 1. STRIVE TO CONTROL TERRITORY, GAIN STRENGTH AND POWER. UPDATE POWER IS DETERMINED BY # OF KINGS AND DUKES. TRY TO CAPTURE OPPONENTS' K OR D. 2. CAPTURE IS AS IN CHESS -- JUST MOVE TO OPPONENT'S POSITION. NON-KUKE CAPTURED PIECES DISAPPEAR. 3. BUILD UNITS USING UPDATE POWER, NEAR KINGS,DUKES WIZARDS, AND QUEENS. 4. MOVE COMMAND GIVES ORDERS. ACTUAL MOVES OCCUR AT UPDATE. UNTIL THEN YOU CAN CHANGE COMMANDS AS OFTEN AS YOU LIKE. 5. MOVE DIRECTIONS ARE STAR-TREK-LIKE. IE,1 IS EAST, 3 IS NORTH,ETC. POSSIBLE COMMANDS ARE: BU.ILD <# down> <# over>
CH.OP DOWN TREES < > DE.STROY RAMPARTS ER.ECT RAMPARTS FI.RE SET IN FOREST < > HE.LP KI.NGDOM REPORT MO.VE PA.RTIAL MAP AND TROOP REPORT PL.ANT NEW FOREST SE.ND MESSAGE TO OTHER KINGDOM SH.OW CURRENT MAP SP.Y < by unit > AL.L SPY TE.RRAIN DESCRIPTIONS TR.OOP REPORT UN.IT DESCRIPTIONS UP.DATE QU.IT CU.RSE 6. MAX ROW=40; MAX COL=35 Command: ?KI MON, MAY 13, 2002, 6:25 PM KING STRENGTH UPDATE # OF CURRENT NEXT ROYAL COGNOMEN PTS KUKES KING UPDATE SYSOP 1 0 15 1 21 MAY 13 6:24 PM Command: ?TE TERRAIN FEATURES SYMBOL DESCRIPTION HIDES PROBABILITY TROOPS? OF MOVEMENT open ground no 95% ^^ forest yes 80% ~~ river no 60% ++ mountains no 70% !! forest fire no 60% '' burnt forest no 90% -- swamp no 20% <> ramparts no 20% $$ caravan Command starting final update cost CH.OP ^^ 2 ER.ECT <> 2 DE.STROY <> !! 2 FI.RE ^^ !! 0 PL.ANT ^^^^^^ for 1 per grid three rows planted (9 max) When 'captured' a petard (*) has an 80% chance of exploding (!!), destroying the attacker also. If the petard fails, the attacker may continue to move. Troops moving thru fires next to petards might also set off petards with no hazard to themselves. Command: ?TR UNIT AT TYPE TERRAIN DESTINATION 21 9 13 K 0 0 Command: ?UN # SYMBOL NAME COST 1 K KING ? 2 P PAWN 2 3 B BISHOP 4 4 N KNIGHT 4 5 R ROOK 8 6 Q QUEEN 15 7 D DUKE ? 8 W WIZARD 30 9 * PETARD 5 Command: ?QU What is thy kingdom's name (or EX.IT ) ?EX